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The Peloponnesian War was one of the most terrible conflicts in human history. Waged between 431 and 404 B.C., the Peloponnesian War shook the Greek world to its very core and ultimately reshaped the Greek world. It fatally weakened victor and vanquished alike. Thirty-three years after Sparta's hard-won victory, the city-state and former Spartan ally, Thebes, would be the dominant power in Greece. Less than seventy years after the conclusion of the Peloponnesian War, King Philip II of Macedonia gained dominance over the Greeks. Now you have a chance to change history. Can you bring the mighty Athenian Empire to its knees? Or will you crush the Spartan League? Hellenes - Campaigns of the Peloponnesian War is an action-packed two-player block game of this titanic struggle. Blocks provide a strong fog-of-war element. Blocks are positioned upright in play with only the block's owner being able to see the block's unit information. This adds surprise and bluff to the game. One of the most fascinating elements of the Peloponnesian War is the asymmetry between the combatants: the city-state of Athens with the most powerful navy in the world (the navy which defeated the Persians at Salamis in 480 B.C.), and Sparta with their elite hoplite corps. Athens is the dominant naval power; Sparta is the dominant land power. To be victorious in Hellenes, each player must use his or her wits to out-maneuver their opponent. SCENARIOS Hellenes includes two standard scenarios 431-422 BC and 413-404 BC, plus a short introductory game covering Sicily only 415-413 BC, and a combined 415-404 BC Sicilian Campaign game. Land, sea and siege warfare are covered, and Pillaging is a significant method of gaining Prestige, upon which Victory is based. Play is card-driven with dual-usage cards having an Event and an Action Value, only one of which can be used when played. A game-year consists of 4 seasons, each player playing one card per season. Lower action values go first (Events having zero action value). A combat phase follows each player’s Actions phase, during which field battles and Siege assaults are resolved, or Siege Attrition is waged. THE MAP The area-based map covers Epidamnus to Rhodes, Byzantium to Pylos, plus a Sicily inset map. Land areas may contain fortified Cities or Ports, the latter having access to a specified adjacent sea area even when besieged. Cities have a fixed loyalty to one side or the other, which affects play. Some sea areas are separated by DeepSea borders, which are dangerous to cross due to possible storm losses. UNITS Game units are color-coded to match their home land areas/Cities. Units include Hoplites, Light Infantry, Archers, Cavalry, Barbarians and garrisons. Units can only arrive in play or be built up when occupying a Home area. Greek units arrive as 1cv units in a home area and remain in play. Barbarian units arrive at full strength but must disband at the end of the current game year. Garrisons can be built in captured opposing Cities and arrive automatically in friendly Cities that become besieged. GAME EVENTS Events in Hellenes include Civil War/Treachery/Factionalism (affect siege battles); Revolts in specified regions; Leadership changes; Raised Taxation (bonus actions at a cost of more revolts); Persian Aid (bonus Actions at a cost in Prestige lost yearly and nullification of Revolt cards); Earthquake and Augury (prevent certain enemy actions). ACTIONS Players expend Actions to: Move a group (or form one), Build an existing unit (located at home) one step, Recruit a new random unit (in a home area), Pillage a besieged opposing city, or Maintain a unit outside a friendly city in Winter. Friendly units from different areas may regroup into a friendly city for one action (may not attack). One group may be moved (can disperse to different locations and attack) for one action. Units besieging an opposing City can Pillage it and withdraw to an adjacent area, gaining one Prestige (2 Prestige i

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Artnr: GMT 0911
Lagerstatus: Tillfälligt slut/Temporarily out of stock

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