COLD DAYS IN HELL (Eastern Front 1939-1945) ''Empires of Apocalypse Part III "When 'Barbarossa' starts, the world will hold its breath and keep perfectly still." (Adolf Hitler) "Our powers are immeasurable. The impudent enemy will have to face this sooner or later." (Josef Stalin) The third part of the Empires of Apocalypse series covers not only the Eastern Front, but all the rest of Europe that was not covered in either "Morsecode" or "Triumph and Fall..." Cold Days in Hell features: detailed land, air and naval warfare rules for tank battles, simulating deep penetrations of armored formations 'Blitzkrieg' rules, incorporating the combination of tank and air formations flexible defense with both HQs and reserves an extensive and realistic naval system unique production rules, allowing you to follow your own strategies Complete Empires of Apocalypse 'Research' concept, including a new research table Diplomacy: Get neutral countries to be involved on your side. The Axis, for example, may try to open a second front against the USSR by influencing Turkey Step by Step involvement of the USA into the war Lend Lease: The Allies may try to help the Soviets economically All Empires of Apocalypse games can be easily combined into a true mega game of World War II. Together with its predecessors "Morsecode" and "Triumph & Fall of the Desert Fox" it completes WW2 in Europe. Contents: 1400 full color, die-cut counters 6 full color maps (2 maps A2 (16.5"×23.4"), 2 maps A3 (11.7"×16.5"), 2 small maps. (Covering a territory that stretches from Eastern Germany to the Ural, from Turkey to North Scandinavia) 1 Empires of Apocalypse Series Rulebook 1 Special Eastern Front Rules and Scenario book 5 colored Player Aid Cards (A4) 3 b&w Player Aid Cards 1 colored Charts & Tables Sheet boxed The maps are prepared with front lines for additional 5 scenarios: "Winter 41", "Case Blue (Fall Blau)", "Stalingrad", "Summer 44", and "the Fall of the Reich" (December 1944). These scenarios will be published in a later Special Scenario Kit. Special Winter Rules as already to seen on the Morsecode Charts and Tables Sheet. You thought the French "Resistance" was a problem in Morsecode? Wait until the Tito Partisans in Yugoslavia or the strong Partisan groups in the USSR show up. "Cold Days in Hell" will show you what partisan warfare really means... Cold Days contains 4 scenarios and 1 campaign. You can extend every scenario to the end of the full campaign game at May 1945. Have a look at the scenario information. Standard Features: Unit scale: Corps Time scale: 1 turn equals one month Map scale: 1 hex equals 25 miles Scenarios: 4 Playing time: 20+ hours Players: One to Four ''