In an alternate, early 1900s world, non-renewable resources are dying out. While miners extract the last strands of coal from the Northern European fields, and the cargo ships travel from the mining sites with their half-empty bellies, four gigantic explosions form that many freshwater basins in the heart of the Alps, putting an end to the Great War.
But the echo of an extraordinary scientific discovery resonates and reaches the population: Nikola Tesla, who has been missing for years, announce s to the world the creation of a new, large-capacity electrical transformer; a device so powerful to convert so much electricity to meet – by scores – the needs of a post-industrial metropolis.
A handful of investors immediately sniff out the deal: supported by world’s governments, worried by the conflict and by the energy crisis all over the West, they immediately start working to explore the new technology.
Four venture capitalists entrust four great architects and engineers the task of saving the future of the world.
The idea is simple yet ambitious: the four large pools of water formed by the mysterious explosions will be the perfect place to install the Tesla transformers: to stream the renewed hydroelectric energy that will be reconverted, accumulated and transported to the population.
It will be necessary to build adequate dams and tunnels through the mountains and redirect water flows to new and modern hydroelectric plants.
Barrage is a resource management strategic game in which players compete to build their majestic dams, raise them to increase their storing capacity, and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses.
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